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|director=Hideki Kamiya |producer=Shinji Mikami |writer=Noboru Sugimura |composer=Masami Ueda Shusaku Uchiyama Syun Nishigaki |programmer=Yasuhiro Anpo |artist=Isao Ohishi Ryoji Shimogama |series=''Resident Evil'' |platforms=PlayStation, Game.com, Microsoft Windows, Nintendo 64, Dreamcast, GameCube, PlayStation 3 |released= |genre=Survival horror |modes=Single-player }} ''Resident Evil 2'', known in Japan as , is a 1998 survival horror video game originally released for the PlayStation. Developed by Capcom as the second installment in the ''Resident Evil'' series, its story takes place two months after the events of the first game, ''Resident Evil''. It is set in Raccoon City, an American community whose residents have been transformed into zombies by the T-virus, a biological weapon developed by the pharmaceutical company Umbrella. In their escape from the city, the two protagonists, Leon S. Kennedy and Claire Redfield, encounter other survivors, and are confronted by William Birkin, the mutated creator of the even more powerful G-virus. The gameplay of ''Resident Evil 2'' focuses on exploration, puzzle solving and combat, and features typical survival horror elements such as limited saves and ammunition. The game's main difference from its predecessor is the "Zapping System", which provides each player character with unique storylines and obstacles. Developed by a team of 40–50 people over the course of one year and nine months, ''Resident Evil 2'' was directed by Hideki Kamiya and produced by Shinji Mikami. The initial version of the game, commonly referred to as ''Resident Evil 1.5'', differed drastically from the released product and was scrapped at a development stage of 60–80 percent, after being deemed "dull and boring" by the producer. The resulting redesign introduced different settings and a more cinematic story presentation, supported by a soundtrack that employs "desperation" as an underlying theme. ''Resident Evil 2'' was widely acclaimed by critics, who praised its atmosphere, setting, graphics and audio. Its controls, voice acting and inventory system garnered some criticism, however, and certain reviewers disliked its puzzles. The game has become a million-seller, and is the franchise's most successful title on a single platform. Years after its first release, ''Resident Evil 2'' was included in several lists of the 100 best games. Following its initial success on the PlayStation, it was ported to Microsoft Windows, the Nintendo 64, Dreamcast and GameCube, and was released as a modified 2.5D version for the Game.com handheld. The story of ''Resident Evil 2'' was retold and built upon in several later games, and has been adapted into a variety of licensed works. A remake is currently in development. ==Gameplay== As a survival horror title, ''Resident Evil 2'' features the same basic gameplay mechanics as its predecessor, ''Resident Evil''. The player explores a fictional city while solving puzzles and fighting monsters.〔 The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use.〔 On the status screen, the player can check the condition of the protagonists, use medicine to heal their wounds, and assign weapons. The characters' current health can also be determined by their posture and movement speed. For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death.〔 The protagonists may carry a limited number of items, and must store others in boxes placed throughout the game world, where they may later be retrieved.〔 Each protagonist is joined by a support partner during the course of the story. These characters accompany the player in certain scenes, and occasionally become playable.〔 Certain rooms contain typewriters that the player may use to save the game. However, each save expends one of a limited number of ink ribbons, which the player must collect in the game world.〔 The graphics of ''Resident Evil 2'' are composed of real-time generated – and thus movable – polygonal character and item models, superimposed over pre-rendered backgrounds that are viewed from fixed camera angles.〔〔 The main addition over the preceding game is the "Zapping System", by which each of the two playable characters is confronted with different puzzles and storylines in their respective scenarios.〔 After finishing the "A" scenario with one protagonist, a "B" scenario, in which the events are depicted from the other character's perspective, is unlocked.〔 The player has the option of starting the "A" scenario with either of the two protagonists, resulting in a total of four different scenarios. Actions taken during the first playthrough affect the second. For example, the availability of certain items may be altered.〔 After each game, the player receives a ranking based on the total time taken to complete the scenario, and on the number of saves and special healing items used. Depending on the player's accomplishments, bonus weapons and costumes may be unlocked as a reward.〔 The original version of ''Resident Evil 2'' contains two stand-alone minigames: "The 4th Survivor" and "The To-fu Survivor". In both of these minigames, the player must reach the goal while fighting every enemy along the way with only the default item loadout. Later versions add a third minigame titled "Extreme Battle", which consists of four playable characters and three stages.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Resident Evil 2」の詳細全文を読む スポンサード リンク
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